Chapter One: The PC Revolution

The rise of the personal computer in business in the late 1980s changed the lives of office workers. Although they did many of the same things as they had before--writing memos and reports, calculating numbers, creating presentations--they had to do these and other tasks on a computer, no exceptions. From the outside, the old desktop computer was a daunting piece of heavy metal, with cords snaking everywhere, but the stuff inside (software programs and operating systems) was even more intimidating.

Some early computer book publishers did a decent job of helping millions of non-technical people learn how to use their computers. Often, however, the computer books were nearly as fat, jargon-filled and heavy-handed as the user manuals they were designed to replace. One publisher took a different approach.

IDG Books Worldwide was founded in April 1990 as a subsidiary of International Data Group, or IDG (an information technology media company that still publishes hundreds of online and print technology magazines). Its early books included titles co-branded with a related IDG publication, such as the Macworld Guide to System 7 or PC World Paradox 3.5 Power Programming Techniques.

But the staff at IDG Books considered themselves more of a technology start-up than a book publisher, and like other start-ups, they thought outside the box. They wondered:

What if a computer book was--gasp--fun to read?

What if the book didn't "teach" in a traditional, tutorial way but showed how to do things?

What if the author acted as a trusted friend who was sitting down with you over a cup of coffee, telling you how to work a computer?

What if a lighthearted approach eased readers' fears about difficult subject matter and made these concepts interesting and manageable?

What if a computer book actually helped the user manage daily work?

 

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